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Chapter 232 - 232: 230: The Road of Death!



Chapter 232 - 232: 230: The Road of Death!

Looking down from the sky, countless players started moving towards the inner circle of the Metropolis, like ants relocating their nest.

However, as they advanced towards the inner circle, the roads converged, and the chances of players encountering each other greatly increased, leading to unexpected firefights around every corner.

At well-optimized intersections and roadside high-rise buildings, there were often players who arrived first and lurked to ambush others.

The flat roads were filled with deadly dangers!

Fortunately, in the “Assassins’ Alliance” game, as long as your skill levels are high enough, your ability to defend against unexpected ambushes is very strong.

As long as the attack comes from the front, once the sound of a gunshot is heard, [Assassin Bloodline] will automatically activate, allowing the player to enter bullet time and dodge the incoming bullets.

Even if your skills are strong enough, you can use high-level [Shooting

Specialization] and [Curved Shot] to attempt to intercept incoming bullets.

Of course, this warning only applies to frontal attacks; ambushes from other directions will not trigger passive skills automatically.

This requires the team to be vigilant in all directions while advancing, which is not an easy task.

Moreover, one person can only intercept one shooter, and since everyone has bullet time, it’s hard to keep up if several people attack simultaneously!

This leads to a sharp increase in the number of eliminated players on their way to the inner circle of the Metropolis.

Teams that are lagging behind in progress, and still choose to move forward by car, are especially targeted for ambushes.

The team “I’m Really Called Wu Di” had a slightly longer standoff with their opponents, which inevitably slowed them down. On their way to the inner circle with their teammates, they experienced the true meaning of “difficult journey”.

The teammates huddled together, gripping the steering wheel tightly as they rushed forward in their cars, while Wu Di fought back with his weapon.

With too much bullet time used, they were gasping for breath by the time they made it through the hundreds of meters of the street. The car was covered in bullet holes and the front windshield was shattered.

A teammate on the left side of the car was shot in the abdomen – the bullet had actually curved around to pierce the car door and hit him from the side.

The other two cars behind them were in similar shape, all battered and bruised.

But before they could catch their breath, they turned a corner and plunged into another ambush, with gunfire and bullets raining down on them again!

“We can’t go on like this! We’re going to run out of bullets! Pull over! Let’s kill our way through!”

Wu Di called tor his teammates to stop the car and rushed inside the nearby building to take the initiative.

They were at their wits’ end. Otherwise, with wave after wave of ambushes, they would hardly be able to hold on. If they ran out of bullets, they would be sitting ducks, with nowhere to go but a dead end. So they had to stop advancing and think of another way.

His decision saved his team.

The audience and commentators watched as the director’s camera captured 16 teams being wiped out on their way to the inner circle in just 20 minutes.

One car after another, emitting smoke, crashed into the roadside. Some even exploded before the driver could react, taking everyone inside with them.

Almost all the main roads were engulfed in war! There was no safe route to the inner ring.

Players driving cars had a particularly high death rate!

The number of surviving players displayed in the top right corner of the screen dropped rapidly. Not a second went by without a player being killed and eliminated.

This proved that outside the director’s lens, there were dozens or even hundreds of times more players being eliminated on the road to the inner circle!

This was, without a doubt, a road of death!

Players watching the live stream were horrified as they imagined themselves in the same situation.

After all, they also had to participate in the competition eventually, walking down this road of death!

The players and coaches of various gaming clubs furrowed their brows as they watched the complicated situation unfold.

At the beginning of the game, there was no doubt that cars were extremely important. Being able to move around faster meant easier access to weapons and supplies, and even the ability to take the initiative and attack others, thereby gaining points relatively easily in the early stages.

However, as time passed, moving around in cars became more and more passive and dangerous. Without being careful, it could quickly turn into a mobile coffin, sending team members directly to hell.

So, is there a relatively reliable time node before driving has more benefits than disadvantages and after that moment disadvantages outweigh the benefits, which can assist contestants to make on-the-spot judgments?

There is also the issue of shrinking circles, the Great Earth Collapse is not just about reducing the map.

Intense tremors will affect the entire Metropolis, where all actions, whether moving, searching, or fighting, will be affected during this period.

How can one guard against these effects? Can they be used to one’s advantage?

There are too many questions to study!

The coaches felt their heads swimming while also feeling full of fighting spirit!

Their excitement had nothing to do with Yi, who only prayed that his remaining team member could survive sturdily!

This team member had already abandoned his car and was progressing extremely slowly, almost falling behind all the other teams.

By the time he reached the edge of the middle circle, with the inner circle in sight, the previously ambushed players had already withdrawn and headed further into the inner circle.

Even so, he didn’t rush into the inner circle, stopping at the border and sitting in a bathtub in a bathroom to daydream.

He didn’t even bother searching for supplies—there was hardly anything left to search for since the players who had passed through earlier had already scoured the place.

As for the penalty for playing negatively, it is a mechanism that only starts to take effect within the inner circle.

The Metropolitan Battlefield can be roughly divided into the outer circle, middle circle, inner circle, and core circle.

The outer and middle circles are new maps, devoid of NPC natives.

The outer ring is a dilapidated suburb with scarce resources, the middle circle is a suburban area where supplies become more abundant, with firearms, ammunition, blood-restoring medicine, and energy supplements making an appearance.

The inner circle and core circle are the original maps of the Metropolis, featuring familiar NPCs for the players, and even some stubborn storefronts that remain open.

However, due to the background of the “Metropolis Police on strike and natives staying indoors,” the density of NPCs has greatly reduced, the crowds wandering the streets have completely disappeared, and the once constant flow of cars has become sparse.

Based on this map design, it is pointless for players to hide in the middle and outer circles, as they can’t possibly advance.

While in the inner circle, the complex environment is too suitable for hiding, offering more chances to survive until the end, this is when being exposed by the Light Pillar for playing passively would make one a sudden target!

Of course, if a lot of players converge at once, and those under the Hunting Light Column are exposed to each other, they may encounter each other halfway and then stab each other in the back, which is also a likely scenario…

Yi didn’t care at all that his team member was being cowardly and lagging behind.

On the contrary, he highly appreciated this behavior!

“Preserve the strength of life! Save it for future use! Sacrifice self-image for the benefit of the team!”

“How great!”

It was as if his teammate heard his words, yawning “greatly” in the bathtub out of boredom.

At this point, less than a hundred players remained in the middle circle, while the rest had entered the inner circle.

In this round of advancement, just on this map, 3872 players were eliminated.

A total of 371 teams were left.

Only one in ten full-stack teams were left!

[10:30]

The familiar rumble and tremors struck again, as the map began to collapse from the edge, layer by layer, falling into the abyss.

The “shrink circle” had begun once more!

The hundred or so players remaining in the middle circle had no choice but to leave their hiding places, enter the inner circle, and face even more brutal battles!


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